[Wood] Weathered Textures

Weathered wood is not simply grey wood. When timber sits outdoors for years the soft springwood erodes faster than the hard latewood, leaving the grain standing proud of the surface — that raised relief is what the eye actually reads as weathered, which is why desaturating a clean wood texture never quite convinces. This collection covers sun-bleached boards, rain-greyed siding, and split, checked timber.

License

Free for personal and commercial use. No attribution required. Commercial games, film, architectural visualization, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Sun-bleached boards — silver-grey surface with strong raised grain. Fences, decking, dock planking.
  • Barn siding — wide boards with nail staining and residual paint traces. Rural buildings, rustic interiors.
  • Split and checked timber — end-grain cracking and lengthwise splits from repeated wet-dry cycling. Beams, posts, salvage props.
  • Driftwood — water-smoothed, bleached wood with rounded edges and open grain. Coastal scenes, set dressing.

All tiles are seamless in both directions and delivered at high resolution.

Where weathered wood is used

Game environments. Survival, post-apocalyptic, western, and rural settings lean on weathered timber more than almost any other material — it communicates abandonment faster than any amount of prop placement.

Architectural visualization. Reclaimed-wood feature walls, exterior cladding, and landscape structures such as pergolas and fencing.

Film and set design. Period exteriors and rural locations where fresh lumber would immediately break the era.

Product visualization. Rustic backdrop surfaces for food, craft, and lifestyle product photography composites.

How to use these in Blender

  1. Import the texture into a Principled BSDF, connecting RGB to Base Color.
  2. Add a Bump node from a Non-Color copy into Normal, strength 0.4–0.6 — higher than you would use for finished wood, because the raised grain is the defining feature here.
  3. Set Roughness high, 0.8–0.95. Weathered wood has no finish left on it and should show almost no specular highlight.
  4. For beams and posts seen up close, add a light Displacement pass so the splits catch real shadow.

How to use these in Unreal Engine 5

  1. Import the texture and create a new Material.
  2. Feed the texture into Base Color and a supplied or generated Normal map for the grain relief.
  3. Set Roughness around 0.85–0.95 and pull Specular slightly below the 0.5 default.
  4. Use a per-instance random hue and value offset so a fence or wall of boards does not read as one repeated plank.

How to use these in Unity

  1. Drop the texture into your project's Assets folder.
  2. Create a Material with a Standard or Lit shader and assign the texture to Albedo.
  3. Assign a normal map to the Normal Map slot and raise its strength above 1.0 if the grain reads too flat.
  4. Set Smoothness very low, 0.02–0.1.

Tips for weathered wood specifically

Weathering is directional. The face that takes sun and rain greys far more than the sheltered underside, so uniformly weathered boards look wrong on anything with an obvious up direction. Mask a cleaner variant into protected areas.

Keep a little color. Fully desaturated grey wood reads as concrete at a distance. Real weathered timber holds faint warm browns deep in the grain and around knots, and that residual warmth is what separates it from stone.

Splits should follow the grain, not cut across it. If you are compositing damage on top of a wood texture, align the crack direction with the board length or it will look painted on rather than structural.

Browse the collection

Wood textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Wood collection →

Related: Ground textures for surrounding terrain, Metal textures for rusted hardware and fixings.

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