[Metal] Hammered Textures

Hammered metal carries the dimpled, faceted surface left by repeated strikes — each impact catching light differently from its neighbors. It reads as handmade and deliberate in a way flat sheet metal never does.

License

Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Hammered iron — dark, dimpled surface with an industrial edge.
  • Weathered hammered metal — dimples softened by age and oxidation.
  • Polished hammered metal — a reflective finish over the faceted surface.
  • Raw hammered metal — unfinished, freshly worked texture.

All tiles are seamless in both directions and delivered at high resolution.

Where Hammered Metal is used

Weapon and armor texturing. Forged blades, shields, and armor plating rely on hammered detail for handmade authenticity.

Decorative hardware. Light fixtures, cookware, and artisan metalwork use hammered finishes for character.

Fantasy and medieval settings. Blacksmith props and period architecture lean on hammered metal throughout.

Product design. Jewelry and premium hardware use hammered texture as a deliberate design choice.

How to use these in Blender

  1. Import base color, normal, and roughness maps in the Shading tab.
  2. Connect each map into a Principled BSDF's matching input.
  3. Use a Mapping node to scale the dimple pattern to your object.
  4. Lower roughness at facet peaks for extra specular sparkle.

How to use these in Unreal Engine 5

  1. Import the texture set into your Content Browser.
  2. Create a Material and wire Base Color, Normal, and Roughness.
  3. Enable reflections to catch light across individual facets.
  4. Apply to weapon, armor, or decorative prop meshes.

How to use these in Unity

  1. Add the maps to your Textures folder with correct import types.
  2. Create a Material using the Standard or URP Lit shader.
  3. Assign Albedo, Normal, and Smoothness to their slots.
  4. Push Metallic high and vary Smoothness across facets for realism.

Tips for Hammered Metal specifically

The normal map is doing most of the work here — make sure facet direction varies rather than repeating in a visible grid pattern.

Vary specular response across the surface; uniform reflection across every dimple looks synthetic.

Pair with a patina or oxidation layer for aged pieces, keeping raw shine only at recently handled edges.

Browse the collection

Metal textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Metal collection →

Related: Wood, Stone.

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