[Leather] Pebbled Textures
Pebbled leather gets its texture from a grain pattern pressed into the hide — small, rounded bumps that catch light unevenly and hide scuffs better than smooth leather. It's the finish behind most everyday bags, wallets, and upholstery.
License
Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.
What's in this collection
- Fine pebble grain — tight, uniform bumps typical of mass-market goods.
- Coarse pebble grain — larger, irregular bumps with deeper shadow detail.
- Aged pebbled leather — grain softened by wear, with color variation.
- Genuine pebbled hide — natural, less uniform bump distribution.
All tiles are seamless in both directions and delivered at high resolution.
Where Pebbled Leather is used
Product visualization. Bag, wallet, and furniture renders rely on pebbled grain to look convincingly tactile rather than plastic.
Game asset texturing. Character gear, holsters, and seating surfaces use this grain to add believable micro-detail.
Automotive interiors. Seat and dashboard trim visualization often specifies pebbled leather for durability and grip.
UI and packaging design. Premium branding uses pebbled leather as a background texture for a tactile feel.
How to use these in Blender
- Import base color, normal, and roughness maps in the Shading tab.
- Wire each map into a Principled BSDF's matching input.
- Use a Mapping node to scale the grain to the object's size.
- Add slight bump strength variation to avoid a uniform look.
How to use these in Unreal Engine 5
- Import the texture set into your Content Browser.
- Create a Material and connect Base Color, Normal, and Roughness.
- Use a Texture Coordinate node to set grain scale.
- Apply to skeletal mesh gear or static furniture assets.
How to use these in Unity
- Add the maps to your Textures folder with correct settings.
- Create a Material on the Standard or URP Lit shader.
- Assign Albedo, Normal, and Smoothness to their slots.
- Tune Tiling so the pebble grain reads at intended scale.
Tips for Pebbled Leather specifically
Grain scale matters more than color — a bag close-up needs finer pebbling than a character model seen at a distance.
Keep roughness fairly high; pebbled leather is rarely glossy, and a mirror-like finish breaks the illusion.
Vary bump intensity slightly across large surfaces to avoid a repetitive, stamped look.
Browse the collection
Leather textures are organized into volumes, each containing multiple packs. New volumes are added continuously.
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