[Ground] Soil Textures

Soil sits between dirt and mud in most ground textures — darker and finer than dry dirt, but without mud's glossy sheen. It's the base layer under grass, farmland, and forest floors, and it shows up in nearly every outdoor scene.

License

Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Dry cracked soil — sun-baked surface with fine fracture lines.
  • Rocky soil — loose stones embedded in a compact base.
  • Mossy soil — patchy green growth over dark, damp ground.
  • Natural tilled soil — loose, uneven texture typical of farmland.

All tiles are seamless in both directions and delivered at high resolution.

Where Soil is used

Open-world game terrain. Soil fills the transition zones between grass, rock, and dirt paths for a natural blend.

Agricultural and farm visualization. Tilled and natural soil textures ground farmland renders and simulation games.

Landscape architecture renders. Planting beds and garden visualization need convincing bare-soil ground cover.

Environmental VFX. Forest floor and trail shots use soil as a base layer beneath foliage and debris.

How to use these in Blender

  1. Import base color, normal, and roughness maps in the Shading tab.
  2. Connect each map into a Principled BSDF's matching input.
  3. Add a Mapping node to scale tiling across large terrain.
  4. Mix in a second soil variant for natural color breakup.

How to use these in Unreal Engine 5

  1. Import the texture set into your Content Browser.
  2. Build a Landscape Material with Base Color, Normal, and Roughness.
  3. Use a Landscape Layer Blend node to mix soil with other layers.
  4. Paint soil onto terrain using the Landscape sculpt tools.

How to use these in Unity

  1. Add the maps to your Textures folder with correct import types.
  2. Create a Terrain Layer using the soil albedo and normal maps.
  3. Assign the layer in the Terrain component's paint tool.
  4. Adjust Tile Size so the soil detail matches your terrain scale.

Tips for Soil specifically

Blend two soil variants at different scales to break up the visible tiling that flat, single-texture ground often shows.

Keep roughness high and specular low; soil rarely reflects light directly, even when slightly damp.

Add subtle color variation near edges where soil meets grass or rock for a believable transition.

Browse the collection

Ground textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Ground collection →

Related: Stone, Wall.

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