[Mask] Circle Textures

Circle masks are the simplest, most reusable shape in this library — clean radial gradients and hard-edged discs that handle vignettes, spotlight reveals, and radial wipes without any manual shape work.

License

Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Hard-edged circle — a crisp disc for sharp cutouts and icons.
  • Soft radial circle — a gradient falloff for vignettes and spotlights.
  • Ring mask — a hollow circle for outlines and radial meters.
  • Concentric circles — multiple nested rings for ripple-style effects.

All masks are seamless in both directions and delivered at high resolution.

Where Circle Masks are used

Vignettes and framing. Photography and film compositing use soft radial circles to draw focus to center frame.

UI progress indicators. Ring masks power circular loading bars and radial menus.

VFX ripples and shockwaves. Concentric circle masks drive expanding ring effects in games and motion graphics.

Spotlight and reveal effects. Soft circles simulate light pools and attention-directing highlights.

How to use these in Substance Designer

  1. Import the mask as a grayscale bitmap node.
  2. Use it as the opacity input in a Blend node.
  3. Adjust Levels to control the softness of the falloff.
  4. Combine with noise for a less mechanically perfect edge.

How to use these in Photoshop

  1. Place the mask above the layer you want revealed.
  2. Apply it as a Layer Mask on that layer.
  3. Use Curves to fine-tune the vignette falloff.
  4. Scale to match your composition's focal area.

How to use these as blend masks in game engines

  1. Import the mask as a grayscale texture asset.
  2. Drive an opacity or emissive input with it.
  3. Animate radius for expanding ring or shockwave effects.
  4. Use a ring variant to drive circular UI progress bars.

Tips for Circle Masks specifically

A slightly off-center circle almost always looks more natural than a perfectly centered one for framing shots.

Soften the edge with a gradient rather than a hard cutoff when using it as a vignette; hard edges look artificial.

For ripple effects, animate ring thickness alongside radius so the wave appears to lose energy as it expands.

Browse the collection

Mask textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Mask collection →

Related: Alpha, Abstract.

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