[Stone] Sandstone Textures
Sandstone is built from visible grains, and that grain is the whole material. Blur it and the surface turns into plaster; exaggerate it and it turns into gravel. These tiles keep grain scale consistent so it holds up at close range.
License
Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.
What's in this collection
- Desert sandstone — warm red and ochre banding from iron oxide.
- Cut sandstone block — dressed faces with chisel marks and mortar joints.
- Eroded sandstone — wind-carved hollows and undercut layers.
- Pale sandstone — light buff tone used in civic and temple architecture.
All tiles are seamless in both directions and delivered at high resolution.
Where sandstone is used
Desert environments. Canyon walls, mesas, ruins and rock arches.
Historic buildings. Temples, forts, bridges and retaining walls.
Fantasy levels. Tomb interiors and carved relief surfaces.
Landscape rendering. Cliff bases and dry riverbed exposures.
How to use these in Blender
- Load the map into Base Color with Metallic at 0.
- Set Roughness to 0.8–0.9 and keep specular near default.
- Use displacement on cliff meshes; sandstone layering benefits from real silhouette.
- Add a slight colour ramp variation so banding is not identical on every rock.
How to use these in Unreal Engine 5
- Use triplanar mapping on Nanite cliff meshes to avoid UV stretching.
- Drive layer banding with a world-position Z gradient for tall formations.
- Add a sand-accumulation mask on upward-facing normals.
- Keep normal strength moderate; oversharp grain flickers at distance.
How to use these in Unity
- Create a URP Lit material with Smoothness under 0.1.
- Tile 2–3 times per metre so grain stays believable up close.
- Use a second detail albedo for near-camera grain density.
- Bake AO into vertex colour for carved recesses.
Tips for sandstone specifically
Keep sediment bands horizontal and consistent across adjacent meshes. Mismatched banding is the clearest sign of tiled rock.
Sandstone erodes into soft scoops, not sharp chips. If your normal map has hard edges it will read as granite instead.
Warm the albedo slightly toward orange. Grey sandstone almost always looks like unpainted concrete in engine.
Browse the collection
Stone textures are organized into volumes, each containing multiple packs. New volumes are added continuously.
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