[Mask] Geometric Textures

Geometric masks use clean shapes — bursts, crosses, diamonds, and grids — instead of organic grime or scratches. They're built for controlled, predictable blending where you want a sharp pattern edge rather than a random one.

License

Free for personal and commercial use. No attribution required. Commercial games, film, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Burst masks — radial shapes fanning out from a center point.
  • Cross and grid masks — repeating linear patterns for structured reveals.
  • Diamond masks — rotated square patterns for a faceted look.
  • High-contrast black-and-white files — clean edges with no gray noise.

All tiles are seamless in both directions and delivered at high resolution.

Where Geometric Mask is used

UI reveal animations. Wipe and reveal transitions with a defined geometric edge.

Material blending. Combining two textures along a controlled, patterned boundary instead of a random one.

Print layouts. Cropping images or color fields into geometric shapes.

Motion graphics. Kaleidoscope-style transitions and title reveals.

How to use these in Substance Designer

  1. Import as a bitmap and connect it into a Blend node's mask input.
  2. Use it as an opacity mask when layering two materials.
  3. Combine with a Warp node for a distorted, less rigid version of the pattern.
  4. Export the blended result as a new material.

How to use these in Substance Painter

  1. Add the mask as a black-and-white texture in a layer's mask slot.
  2. Use Levels within the mask to sharpen or soften the shape edges.
  3. Stack multiple geometric masks for more complex reveal patterns.
  4. Bake the result down before exporting your texture set.

How to use these as blending masks

  1. Load the file as a layer mask in your compositing or editing software.
  2. Invert the mask if you need the reveal to run in the opposite direction.
  3. Feather the mask slightly if a perfectly sharp edge looks too artificial.
  4. Save the masked result as a flattened asset for reuse.

Tips for Geometric Mask specifically

Because the shapes are precise, small misalignments are easy to spot — check the pattern is centered before finalizing a composition.

Rotating the mask slightly off-axis can soften an otherwise very rigid, mechanical look.

These masks work well layered together at partial opacity to build more intricate patterns than any single file offers alone.

Browse the collection

Mask textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Mask collection →

Related: Alpha, Abstract.

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