[Fabric] Velvet Textures

Velvet is a forest of tiny upright fibres, and every optical property that makes it distinctive follows from that. Light hits the sides of the pile at grazing angles and scatters back, so the fabric glows brightest along silhouette edges and folds while facing surfaces stay dark. It also has a nap direction: brush it one way and it looks pale, the other way and it looks deep. A flat diffuse texture captures none of this. This collection covers cotton velvet, crushed velvet, velour, and corduroy pile.

License

Free for personal and commercial use. No attribution required. Commercial games, film, product visualization, and client work are all permitted. No credit, no backlink, no permission request needed. You may not resell or redistribute the texture files themselves as a texture pack.

What's in this collection

  • Cotton velvet — dense even pile with a soft directional sheen. Upholstery, drapery, formal garments.
  • Crushed velvet — pile pressed in varying directions producing a mottled shimmer. Theatrical fabric, retro interiors, fashion.
  • Velour — shorter knitted pile with a softer, less directional sheen. Casual garments, automotive interiors, soft furnishings.
  • Corduroy — pile arranged in raised parallel wales. Garments, upholstery, textile detailing.

All tiles are seamless in both directions and delivered at high resolution.

Where velvet is used

Architectural and interior visualization. Sofas, armchairs, curtains, and headboards. Velvet upholstery is a recurring specification in contemporary interior design, and it is the material most likely to look wrong in an otherwise good render.

Product visualization. Jewellery display surfaces, luxury packaging linings, and furniture catalog imagery.

Character art and costume. Period and formal clothing, theatrical costume, and fantasy garments in games and film.

Set design and film. Stage curtains, upholstered furniture, and interiors where the material signals wealth or theatricality.

How to use these in Blender

  1. Import the texture into a Principled BSDF, connecting RGB to Base Color, and keep the base color darker than you expect — velvet reads mostly through its sheen.
  2. Raise Sheen substantially, around 0.6–1.0, with a Sheen Tint matched to the fabric hue. This is the core of the material.
  3. Set Roughness high, 0.85–0.95, and keep Specular low.
  4. Add a fresnel-driven color ramp into base color to brighten grazing angles if you want more control than sheen alone provides.

How to use these in Unreal Engine 5

  1. Import the texture and create a Material using the Cloth shading model.
  2. Set Fuzz Color to a lighter tint of the base color and raise the cloth amount — this drives the edge glow that identifies velvet.
  3. Add a fresnel node into Base Color as a supplementary rim brightening for close-up hero assets.
  4. Align UVs consistently so the nap direction is uniform across a piece of furniture, as it would be on a real upholstered item.

How to use these in Unity

  1. Drop the texture into your project's Assets folder.
  2. Assign the texture to Albedo and keep Smoothness very low, 0.02–0.1.
  3. Use a fabric or fuzz-capable shader in HDRP, or add a fresnel rim term in Shader Graph for built-in and URP.
  4. Assign a subtle normal map for the pile texture, keeping strength below 0.4 so the surface stays soft.

Tips for velvet specifically

The edges should be brighter than the middle. If your velvet is uniformly lit across a curved cushion, the sheen term is either missing or far too weak. That inverted brightness relationship is the single strongest identifier of the material.

Nap direction is consistent within a panel. Upholsterers cut all panels with the pile running the same way, so a sofa where each cushion catches light differently reads as an error rather than as variation.

Fold behaviour matters more than resolution. Velvet is heavy and drapes in broad soft folds, not sharp creases. Getting the cloth simulation right does more for the material than doubling the texture size.

Browse the collection

Fabric textures are organized into volumes, each containing multiple packs. New volumes are added continuously.

View the full Fabric collection →

Related: Leather textures for mixed upholstery work, Wood textures for furniture frames and legs.

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